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Post by hitman on Nov 6, 2005 11:26:58 GMT -5
*takes number 3942*
DAMMIT!
*sits down*
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Post by Jack Jefferson on Nov 7, 2005 16:12:24 GMT -5
*points and laughs* *realises who he's laughing at, runs away and hides*
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Post by The Senator on Nov 7, 2005 18:45:58 GMT -5
Rena, your moveset looks familiar:) Seeing that you're in the main event consistantly right now, I think a few new moves couldn't hurt, and I put them in as seen below. Overall, I think your moveset's pretty good, one new move, the #3 signature move, would be a great finisher if you want to bump it up.
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Post by The Senator on Nov 7, 2005 19:18:25 GMT -5
Just to let you know, Santiago, I'll get to your moveset as soon as I get to a computer with a better internet connection, the gifs are taking forever to load, and without any descriptions, I can't accuratly analyze the moveset.
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Post by The Senator on Nov 8, 2005 11:40:32 GMT -5
Santiago
Ok, this is the most overpowered moveset I've yet seen around here, with the possible exception of Jenero's. Oh, well, I'll help with that. You need to first cut the trademark moves down by at least half, and take out some of the really big ones, such as the Tiger Driver '91, and the head drop powerbomb. I'll work on this over time, but it's not going to be an easy task, for the moveset's in need of drastic restructuring.
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Post by The Senator on Nov 8, 2005 11:56:18 GMT -5
Here's an updated moveset that's toned down a great deal, too many of your trademarks were finisher only quality, so I axed them. You should really try to have more weardown moves than your finishers and trademarks put together, so I worked on achieving that ration, and I tried to focus things down a bit more to make you fit the role of a high flyer who can also do power moves. Primary Finisher: 1000th Trip to Hell Description: Double Rotation Moonsault. -- Jump off the top rope and do one flip with legs tucked in then the second one all out landing into a moonsault. Secondary Finisher: Mexican Destroyer Description: Head Driver Ace Crusher-Santiago grabs the opponent's head and drives it into the mat straight down. Special Situation Finisher: A taste of your own Medicine. (Uses his opponents finisher) (Trademark moves) 1) Santiago Spinner - 270 degree spin into a leg drop onto the back of opponents head 2) San Antonio Slice- Sweeping STO pulolesu.game-server.cc/move/board/41.html3) Syracuse Slam - Headdrop Angle Slam Variation pulolesu.game-server.cc/move/board/59.html4) Suicide Cutter- Masato Tanaka's Shotgun/Kenta Kobashi's Black Sword/Vertical Suplex to Ace Crusher pulolesu.game-server.cc/move/board/212.html5) Brain Damaged Brainbuster- Sheer Drop Stalling Brainbuster pulolesu.game-server.cc/move/board/164.html6) Powerslave slam- Mountain Bomb/Side Shoulder Carry Waterwheel Drop pulolesu.game-server.cc/move/board/190.html7) Prey Killer - Half Nelson Suplex pulolesu.game-server.cc/move/board/78.html8) The Ten Gallon Boot - Running Front Kick pulolesu.game-server.cc/move/board/167.html(Weardown Moves – minimum of 5 moves) 1)Massive Chops - Big Show like overhand chops but using ALL of )his strength. 2)Overhand Chop, slap to face combo 3) Straight Palm Strikes 4) Springboard spear 5) Canadian Backbreaker Rack 6) High Jump Dropkick 7) Spinning kick to the stomach followed by a superkick 8) Chop block 9) Hangman Neckbreaker 10) Springboard spinning heel kick. 11) Burnout Kick - Spin Wheel Kick to the back of the head pulolesu.game-server.cc/move/board/137.html12) Sitdown Hiptoss 13) Enzuigiri 14) Springboard Tornado DDT 15) Ground Crucifix Pin/Onryo Clutch
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Post by The Senator on Nov 22, 2005 19:22:27 GMT -5
Ok, Rena, I do not see many problems with your moveset, although one reason for that could be that I did quite a bit of work on it before:) Your submission finisher might be better as your primary finisher, and coming up with one or two "main event" level moves couldn't hurt, either. Just let me know if you want help with that.
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Post by The Senator on Nov 22, 2005 19:27:00 GMT -5
DD, your moveset rules:) It's now one of the top ones in ACW, with a nice mix of about everything that really fits your character. Only things I'd say is to remember the difference between an Inverted DDT(rear chinlock DDT/Scorpion Deathdrop) and a reverse DDT(Front facelock falling fowards, not a practical move except to set up a submission hold), and BRING BACK the Prokas Tackle, perhaps use it when the opponent's tied up in the ropes or something, that move just plain ruled, and it deserves to stay in your moveset.
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Post by scrawn on Nov 23, 2005 11:42:57 GMT -5
Ok, duly noted.
BTW I knew I forgot something. Why the hell did I forget Ricahrd Prokas?
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Post by The Senator on Nov 23, 2005 12:31:07 GMT -5
Davey, you have one of the best movesets around. You do not try to go outside your own limits, and you keep a main focus with a majority of moves affecting the head, and enough back focused moves to properly set up the Garrotte. Only things I could think of would be to do pivots for some of the more elaborate ones that you came up with, and to remove the Cobra Clutch Suplex from the weardowns, that's just too brutal for that slot...but then again, you do have enough basic moves to allow for it...
My grade-a solid *A*: the moveset is one of the top ones in ACW, it's well focused, does not go overboard or exceed set limitations, has inventive new moves in it, at this point, you should just be thinking of focusing it further, instead of adding new stuff. Good job.
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Rena
New Member
Posts: 10
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Post by Rena on Nov 28, 2005 11:01:37 GMT -5
I totally forgot about this, thanks Sennie
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Post by The Senator on Nov 28, 2005 14:09:29 GMT -5
All right, Vlad, you commie...
Good moveset that makes sense for the most part. A few quibbling minor details that I picked up on were that you named your desparation finisher the same name as your tag team partner's finisher, so that might have to change. Personally, I think that your Greetings from Moscow/curbstomp would be a more devistating desparation finisher, with the reputation that move has around here in ACW. I like that you generally have several moves that work over different body parts, and do not just isolate certain moves.
Overall, a fine moveset that works very well for you, and has few problems. The move placement is logical, and never oversteps any personal boundaries. It's just missing that final touch of personality that perhaps the moveset will gain over time as you get more matches and a few big wins. B+
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Post by cernunnus on Nov 28, 2005 17:33:34 GMT -5
Thanks Senator, I'll make some of those changes right away. In the mean time, I'll work on adding personal moves.
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Post by Jonny Spade on Nov 30, 2005 14:43:18 GMT -5
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Post by double on Nov 30, 2005 15:36:39 GMT -5
hey Senator, I'd appreciate any help you could give me with my moveset. I wanna keep it technical, but since my character dropped down to 210 lbs. i've been trying to add some more speed moves but can't find anything that fits my character, also some moves that wear down the leg for the boston crab would be good too. Any help you could give me would be awesome. alphacw.proboards34.com/index.cgi?action=display&board=profiles&thread=1125503879&page=1
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