Post by scrawn on Feb 7, 2006 9:39:11 GMT -5
Link to Profile: alphacw.proboards34.com/index.cgi?board=profiles&action=display&thread=1092407902
What Dan does in the ring
Dan has multiple wrestling styles, varifying from submission to technique to speed to high-flying. What he does is judges an opponent at the start of a match. If it's someone like Bre McKey or Alicia Kitsune, he knows that he will be able to perform more powerful moves in a match. However if it is an opponent such as Rawt, or Hitman of the Gods, then martial arts or submission moves are going to be the best at finishing the match. He is also able to perform counters from almost any position, with several of his moves being able to come from this.
Another thing are the usage of the finishing moves. A lot of the time, finishers are linked together, which is the reasoning to having so many finishing moves. Here are suggested patterns to guide peeps:
Stunt Bomb ---> Fuijwara Armbar
Shellshock ---> Dragon's Flare
Richard Prokas Tackle/Irish Red Mist ---> 75 MPH Kick
========
MOVELIST
========
Ok, now that I have you writers your attention, here is the key to my moveset that some of you are neglecting. Make sure to notice whether it says if you can or can't use a move, because I have noticed my main finishers being used when I don't want them to be.
I have also put a ‘+’ system, to determine how often the move will be used, with ‘+++++’ being most common and ‘+’ being least common.
+++++ (This denotes that they’ll be used in most matches)
++++ (This denotes that the move will be quite commonly used in matches)
+++ (This is used every once in a while)
++ (This isn’t used too often, for reasons specified)
+ (Scarcely used)
Special Moves
These moves are used only in no-DQ matches or matches with more severe stipulations.
1) The Madness (+++)
Dan grabs a chair, and goes all hell on the opponent. He whacks them several times as much as he can and as hard as he can. Think Steve Austin at Wrestlemania X-7.
2) The Smoke Grenade Bomb (++)
Dan uses this move in order to avoid being attacked. It’s used only in the most extreme of conditions.
Finishers
Grapple Finishers
1) Stunt Bomb (+++++)
Dan hooks the opponent around the neck, and lifts them up, using his other hand on the back for balance. He holds the opponent up into a Rock Bottom hold, before slamming them hard in between his legs (think the result of a sitdown powerbomb).
2) Shellshock (+++)
Dan holds the opponent in a grapple hold like he’s about to hit a double-arm DDT. Instead, Dan lifts the opponent up into a Tombstone Position, and hits an Owen Hart Driver. With the arms still folded, it means that Dan hits the move with no cushion for the opponent.
Striking Finishers
1) 75MPH Kick (++++)
Dan has the opponent resting seated on the ropes, runs up and delivers a powerful boot to the face. Notorious for having up to a 75 MPH shot, Dan can cause serious head injuries from this move.
2) Richard Prokas Football Tackle (+)
Yep, THAT move. WeDrag gets his opponent standing in the turnbuckle, before running from the opposite corner with a two-footed lunge that more often than not causes serious damage to the ankle or knee.
Link: www.youtube.com/watch?v=5nlzAxR_uUk
3) Irish Red Assault (IRA) (+)
Basically only ever used if Dan really hates his opponents. They're usually stumbling around in the ring, and Dan will give himself 6-9 feet to run and unleash his foot about knee-high, as shown in this clip by Roy Keane to Alfie Haaland (Haaland never played football again as a result):
Link: www.youtube.com/watch?v=HSqbJsb2spg
Submission Finishers
1) Fujiwara Armbar (+++)
Dan often hooks a headscissors with his feet to avoid the opponent rolling onto his/her side.
2) Dragon’s Flare (++)img338.imageshack.us/img338/6835/flaretrap5xd.gif
This is really quite hard to explain. Basically I get my opponent into a Cattle Mutilation, but before I lock in the hold, I wrap my opponent's legs with my own, meaning that I pull them up, as I make the bridge. I made a Pivot, but I suck at Pivot, so just make the best of it as you can.
Ultimate Finisher
The Ultimate Dragon (+)
Only done in the most extreme of cases, and the match will most definitely end due to this move. Dan lifts his opponent onto the top turnbuckle, and then climbs along with them. He normally has to stand on the ropes to seek space, and he holds his Double Arm DDT hold. He turns around, looking to hit the Spinechiller but instead, as he and the opponent are at a bridge, he uses all his arm and shoulder muscles to lift the opponent into a vertical position. He then drops off of the turnbuckle/ropes, and the opponent suffers a 6 foot drop with the height of Dan, plus an extra 4 foot from the height of the turnbuckle. Basically Dan will hit a variation of his Shellshock move, only this time the opponents are in more of a piledriver position as Dan hits them on the floor, and there’s no chance possible of kicking out.
Trademarks
1) The Lone Dragon (++++)
Dan climbs to the top turnbuckle. He makes the motion of flying before hitting a perfect and mesmerizing Corkscrew Moonsault.
2) Dragonara (+++)
Dan hits the opponent with a stun move, before climbing the top turnbuckle. He leaps off, connecting with the shoulders of his opponent and hitting a hurricarana.
3) Dragon Screw (+++++)
Self-Explanatory
4) The Red Dragon (++)
Handspring Pele Kick. Dan is thrown at the ropes, but handsprings at the ropes. He returns to the opponent, jumping back and hitting a Pele Kick. Credit to BK for the move.
5) Dragonzuri (++++)
A standard step-up Enziguri
6) Dragon’s Curse (+++)
Dan hits three simultaneous neckbreakers, much like when Eddie Guerrero hit three Suplexes in a row (complete with swinging hips!)
7) The Dragon’s Scales (++)
Dan hits a suplex, followed by a Brainbuster. It’s not often used, due to the vast amount of strength required to hit the move.
8) Spinechiller (+++)
Start off in the Double-Arm DDT hold, however instead off hitting the said move, or any of the finishers, WeDrag turns the opponents into a Neckbreaker, landing it in such a way that it increases pressure on the neck of the opponent.
((The following move is slightly of taboo for Dan's recent gimmick change, but I'm adding it for the sake of that it can work with this gimmick))
9) Thatcher Elbow Smash (++)
As the opponent is running, Dan runs at them with full speed before connecting them with a turning elbow. It's a sickening move, and in the clip below resulted in the victim being knocked out and suffering a seizure.
www.youtube.com/watch?v=LNCpHGVPJ-w&NR
Weardown Moves
Grapple
-Facedown DDT (+++)
-Hurricarana (++++)
-Jumping Tornado DDT (++)
-Jumping Armbreaker (+++++)
-Kitchen Sink (++)
-Rear Naked Choke Drop (++++)
-Russian Leg Sweep (+++)
-STO (++)
-Scoop Slam (+++++)
-Small Package (+++++)
-Snapmere (+++)
-Snapmere to sitting position (++++)
-Tilt-a-Whirl slam (+++)
Punches/kicks
-Elbow smashes to the head (+++++)
-Forearm smashes to the head (+++++)
-Roundhouse kicks (+++)
-Running Leg Lariat (++)
-Standing Dropkick (++++)
-Kick to the stomach (++++)
-Spinning heel kick (+++)
-Kick to the back of the head (++)
Ground/Aerial
-Diving Body Attack (+++)
-Dropkick to the outside of the ring (+)
-Leg drop to the shoulder (+++)
-Top rope knee drop (++)
-Diving Plancha (+++)
What Dan does in the ring
Dan has multiple wrestling styles, varifying from submission to technique to speed to high-flying. What he does is judges an opponent at the start of a match. If it's someone like Bre McKey or Alicia Kitsune, he knows that he will be able to perform more powerful moves in a match. However if it is an opponent such as Rawt, or Hitman of the Gods, then martial arts or submission moves are going to be the best at finishing the match. He is also able to perform counters from almost any position, with several of his moves being able to come from this.
Another thing are the usage of the finishing moves. A lot of the time, finishers are linked together, which is the reasoning to having so many finishing moves. Here are suggested patterns to guide peeps:
Stunt Bomb ---> Fuijwara Armbar
Shellshock ---> Dragon's Flare
Richard Prokas Tackle/Irish Red Mist ---> 75 MPH Kick
========
MOVELIST
========
---SEX---
Ok, now that I have you writers your attention, here is the key to my moveset that some of you are neglecting. Make sure to notice whether it says if you can or can't use a move, because I have noticed my main finishers being used when I don't want them to be.
I have also put a ‘+’ system, to determine how often the move will be used, with ‘+++++’ being most common and ‘+’ being least common.
+++++ (This denotes that they’ll be used in most matches)
++++ (This denotes that the move will be quite commonly used in matches)
+++ (This is used every once in a while)
++ (This isn’t used too often, for reasons specified)
+ (Scarcely used)
Special Moves
These moves are used only in no-DQ matches or matches with more severe stipulations.
1) The Madness (+++)
Dan grabs a chair, and goes all hell on the opponent. He whacks them several times as much as he can and as hard as he can. Think Steve Austin at Wrestlemania X-7.
2) The Smoke Grenade Bomb (++)
Dan uses this move in order to avoid being attacked. It’s used only in the most extreme of conditions.
Finishers
Grapple Finishers
1) Stunt Bomb (+++++)
Dan hooks the opponent around the neck, and lifts them up, using his other hand on the back for balance. He holds the opponent up into a Rock Bottom hold, before slamming them hard in between his legs (think the result of a sitdown powerbomb).
2) Shellshock (+++)
Dan holds the opponent in a grapple hold like he’s about to hit a double-arm DDT. Instead, Dan lifts the opponent up into a Tombstone Position, and hits an Owen Hart Driver. With the arms still folded, it means that Dan hits the move with no cushion for the opponent.
Striking Finishers
1) 75MPH Kick (++++)
Dan has the opponent resting seated on the ropes, runs up and delivers a powerful boot to the face. Notorious for having up to a 75 MPH shot, Dan can cause serious head injuries from this move.
2) Richard Prokas Football Tackle (+)
Yep, THAT move. WeDrag gets his opponent standing in the turnbuckle, before running from the opposite corner with a two-footed lunge that more often than not causes serious damage to the ankle or knee.
Link: www.youtube.com/watch?v=5nlzAxR_uUk
3) Irish Red Assault (IRA) (+)
Basically only ever used if Dan really hates his opponents. They're usually stumbling around in the ring, and Dan will give himself 6-9 feet to run and unleash his foot about knee-high, as shown in this clip by Roy Keane to Alfie Haaland (Haaland never played football again as a result):
Link: www.youtube.com/watch?v=HSqbJsb2spg
Submission Finishers
1) Fujiwara Armbar (+++)
Dan often hooks a headscissors with his feet to avoid the opponent rolling onto his/her side.
2) Dragon’s Flare (++)img338.imageshack.us/img338/6835/flaretrap5xd.gif
This is really quite hard to explain. Basically I get my opponent into a Cattle Mutilation, but before I lock in the hold, I wrap my opponent's legs with my own, meaning that I pull them up, as I make the bridge. I made a Pivot, but I suck at Pivot, so just make the best of it as you can.
Ultimate Finisher
The Ultimate Dragon (+)
Only done in the most extreme of cases, and the match will most definitely end due to this move. Dan lifts his opponent onto the top turnbuckle, and then climbs along with them. He normally has to stand on the ropes to seek space, and he holds his Double Arm DDT hold. He turns around, looking to hit the Spinechiller but instead, as he and the opponent are at a bridge, he uses all his arm and shoulder muscles to lift the opponent into a vertical position. He then drops off of the turnbuckle/ropes, and the opponent suffers a 6 foot drop with the height of Dan, plus an extra 4 foot from the height of the turnbuckle. Basically Dan will hit a variation of his Shellshock move, only this time the opponents are in more of a piledriver position as Dan hits them on the floor, and there’s no chance possible of kicking out.
Trademarks
1) The Lone Dragon (++++)
Dan climbs to the top turnbuckle. He makes the motion of flying before hitting a perfect and mesmerizing Corkscrew Moonsault.
2) Dragonara (+++)
Dan hits the opponent with a stun move, before climbing the top turnbuckle. He leaps off, connecting with the shoulders of his opponent and hitting a hurricarana.
3) Dragon Screw (+++++)
Self-Explanatory
4) The Red Dragon (++)
Handspring Pele Kick. Dan is thrown at the ropes, but handsprings at the ropes. He returns to the opponent, jumping back and hitting a Pele Kick. Credit to BK for the move.
5) Dragonzuri (++++)
A standard step-up Enziguri
6) Dragon’s Curse (+++)
Dan hits three simultaneous neckbreakers, much like when Eddie Guerrero hit three Suplexes in a row (complete with swinging hips!)
7) The Dragon’s Scales (++)
Dan hits a suplex, followed by a Brainbuster. It’s not often used, due to the vast amount of strength required to hit the move.
8) Spinechiller (+++)
Start off in the Double-Arm DDT hold, however instead off hitting the said move, or any of the finishers, WeDrag turns the opponents into a Neckbreaker, landing it in such a way that it increases pressure on the neck of the opponent.
((The following move is slightly of taboo for Dan's recent gimmick change, but I'm adding it for the sake of that it can work with this gimmick))
9) Thatcher Elbow Smash (++)
As the opponent is running, Dan runs at them with full speed before connecting them with a turning elbow. It's a sickening move, and in the clip below resulted in the victim being knocked out and suffering a seizure.
www.youtube.com/watch?v=LNCpHGVPJ-w&NR
Weardown Moves
Grapple
-Facedown DDT (+++)
-Hurricarana (++++)
-Jumping Tornado DDT (++)
-Jumping Armbreaker (+++++)
-Kitchen Sink (++)
-Rear Naked Choke Drop (++++)
-Russian Leg Sweep (+++)
-STO (++)
-Scoop Slam (+++++)
-Small Package (+++++)
-Snapmere (+++)
-Snapmere to sitting position (++++)
-Tilt-a-Whirl slam (+++)
Punches/kicks
-Elbow smashes to the head (+++++)
-Forearm smashes to the head (+++++)
-Roundhouse kicks (+++)
-Running Leg Lariat (++)
-Standing Dropkick (++++)
-Kick to the stomach (++++)
-Spinning heel kick (+++)
-Kick to the back of the head (++)
Ground/Aerial
-Diving Body Attack (+++)
-Dropkick to the outside of the ring (+)
-Leg drop to the shoulder (+++)
-Top rope knee drop (++)
-Diving Plancha (+++)