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Post by The Senator on Apr 26, 2005 9:25:42 GMT -5
BK, you have a well organized moveset. I don't see much need for your diving moonsault, unless it's against a standing opponent. You work the leg over pretty well for the Corporate Lock(Might want to change the name soon, with the recent turn of events), and I like the Second Coming, nice combo move. I would change your desparation finisher, as Vinnie uses an implant DDT as a finisher himself. A top turnbuckle variation of the Revolver would fit this need pretty well. The Revolver really should be your second finisher, it has cred, although S.O.M. is a nice move, too. You are one of the few people licensed to use the Superkick and the Exploder:) I miss the Cancer, your crossarm lungblower, it's a good move. Grade: A- (ANOTHER good moveset....are you people either getting better, or just posting the best movesets right now....or am I getting really soft? Oh well, no matter what, BK's moveset is good because it really reflects his personality as a wrestler, is well organized, and is focused pretty well, with the weardown moves setting up the larger ones, which in turn set up the finishers.)
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Post by BK London on Apr 26, 2005 10:49:37 GMT -5
Thanks Senator I guess I'll just replace my desperation attack with the Cross-Arm Lungblower. Now Kiley's...
Primary Finisher: The Kiley-Sault Description: Perfect Moonsault off the Top Rope
Secondary Finisher: Kyles Clash Description: Styles Clash/Crash Landing
Catchphrase ( optional ):
Titles Held from other E-feds:
Move Set:
(Trademark moves � minimum of 3 moves) 1)Trish Stratus' Matrix to Headscissors Combo 2)Spinebuster from Hell - Spinebuster with Huge Impact 3)Springboard Bulldog (Stratusfaction) 4)Frankensteiner 5)Sharpshooter
(Other normal everyday moves � minimum of 5 moves)
1)Double Leg Takedown into Catapult 2)Hip Toss into Modified Neckbreaker 3)Gut Kick to DDT 4)Reverse Chin Lock 5)Vertical Suplex 6)Modified Camel Clutch into Hairtoss (In SvR) 7)Briscoe Roll Up 8)Victory Roll 9)Dropkick to the Knee 10)Sit Down Abdominal Stretch
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Post by The Senator on May 2, 2005 10:13:36 GMT -5
Jake, you have some interesting moves in your moveset. For the most part, you do a decent part in focusing on high flying moves, and your finishers/trademarks show that you are quite the agile individual. However, your weardown moves need work. I see no submission holds, and little focus or diversity in them. I would recommend expanding on the kicks, adding more types of kicks(Roundhouse, Leaping Front Kick, Spinning Crescent Kick, Standing Heel Kick, Hook Kick) You do build towards the Mandate of Heaven with your X-Factor, Intermission, and Shining Wizard, that's good. Grade: C+(Could use some work, more moves in the weardown section(if you want help with that, just PM me), and a few more moves to set up your high flying attacks. Overall, a decent base for a high flying moveset.)
Mandate of Heaven(Pespi Plunge)(Credit to Hunter for name)
The Final Chapter(Backflip 540 Leg Drop)
Secondary Finishers The Guillotine Shot (Eye of the Hurricane) Dragon’s Splash(Pheniox Splash)
Trademark Moves Jakie Drop (Standing Choke Hold to STO) Last Resort (Sliced Bread #2) Shining Wizard Kick Asai Moonsault Intermission(Unprettier)
Regular Moves Kicks Variety of DDTs(ie Spinning, Swinging, regular etc) Edge-O-matic Spear X-Factor Jumping Clothesline(Similar to the Jumping Clothesline the Hurricane uses) Hurricanaranas Spinning Leg Drop(RVD’s) Split Leg Moonsault(RVD) Bronco Buster(Rare)
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Post by The Senator on May 2, 2005 18:05:55 GMT -5
Kiley's moveset is about perfect for what it is meant for, being a diva moveset. I'd only add a few more moves impacting the ribs and wearing them down, but that's it. Grade: A- (This is what a diva moveset should look like, I like it, a few more moves like a gutbuster would be nice since both finishers impact that area, but other than that, great job.)
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Post by hunter on May 15, 2005 13:31:15 GMT -5
Since I added a lot and changed around a lot, critique mine. It's mostly the same thing, though. Well...enjoy.
PRIMARY FINISHER
The Shotgun
Picks up the opponent in a vertical suplex, stalls (if possible), then drops the opponent forward and turns it into a Rock Bottom. Basically, a Suplex to a Rock Bottom with much greater impact.
SECONDARY FINISHER
Poetic Justice
Backdrop suplex lift into rock bottom (Muso, Mark of Excellence).
ALTERNATE FINISHER #1
The APM (A Perfect Murder)
The opponent is lying face up on the ground. To begin with, Hunter will drop an elbow on their neck, to make sure that they're out. He then steps over them and grabs their neck with his legs. He then jumps up, does a full body twist, and slams his feet down on the ground, thus slamming the back of the opponent's head and neck on the ground. *Can also be done while running at the opponent, jumping off the turnbuckle, as a turnbuckle grapple, or from a grappling position.* (Used very often)
ALTERNATE FINISHER #2
The APM II
The exact move and set-up as the APM, except the opponent is lying face down. *Can also be done while running at the opponent, jumping off the turnbuckle, as a turnbuckle grapple, or from a grappling position.*
DESPERATION FINISHER
Magnum Driver
Lift opponent with a vertical suplex, turn them so their head faces mine, throw them down into an inverted piledriver (used rarely, only in really big matches).
MOVE SET
TRADEMARK MOVES
1. Dynamite (Hunter runs at his opponent and kicks him in the stomach, then quickly jumps off of the kick and grabs their head, then brings down their head and DDT's them. Used often.)
2. Rage (Cage's former finisher; F5 to Rock Bottom)
3. Bear Trap (Camel Clutch)
4. Reverse Death Valley Driver Slam (Widowmaker)
5. Equinox (Forward flip into an elbow drop from the top rope)
6. Elbow Driver (Lifts opponent onto shoulder, then sits down and flips them over in one motion so that they land on their back, and his elbow goes into their throat)
7. Elbow Suplex (Suplex, but at the end, Hunter extends his arm and elbows the opponent in the throat)
8. Scoop Kick (Lifts opponent onto shoulder, as if for a scoopslam, then drops them into a scoopslam, and midair, kicks them as hard as he can in the face, so that they fly off and land on their back; usually sets up the Headcramp)
9. Thunderstorm (Grabs the opponent's head and knees them in the stomach and face a few times. He then turns around and grabs them into a side headlock with his right arm, jumps up, does a 180, grabs their head with his left hand, and DDTs them)
NORMAL MOVES
1. Hanging Vertical Suplex
2. Killer Spear
3. Running Lariat
4. Snapmare
5. Inverted Tiger Suplex (Trapping Suplex)
6. Backdrop Suplex
7. Turning Spinebuster
8. Backbreaker Stretch (Hold opponent on the knee, press down on their face)
9. Leg Drop from top rope
10. Abdominal Stretch Cradle Pin
11. Scoop Slam
12. Back Body Drop
13. Running Forearm
14. Tiger Driver
15. Belly to Belly Suplex
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Post by ridley on May 15, 2005 13:33:03 GMT -5
Have you considered doing a full-body twist to the side with the head/facecramp?
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Post by hunter on May 16, 2005 15:25:29 GMT -5
Uh...if I understand that right...then I'd twist their neck and kill them...
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Post by ridley on May 16, 2005 16:53:40 GMT -5
-_-
Shinjiro Ohtani and Colt Cabana both do it all the time, and I haven't seen any FATALITIES from it yet.
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Post by hunter on May 17, 2005 15:51:44 GMT -5
Okay, I'm going to try to explain ym logic without sounding stupid (this may be difficult). Okay, I stand above the guy, grab his head with my legs, jump up and then I do a full body twist. Now, wouldn't this twist their neck viciously to the side, nearly twisting their head around and killing them? Again, I may just be misunderstanding what you're saying, but to me that sounds like I'm basically twisting their neck with my feet instead of my hands. This really isn't A Perfect Murder...OOOOOOOOOOOH! I am SOOOO changing the name to A Perfect Murder...though it doesn't involve killing anyone...yet... ;D
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Post by ridley on May 17, 2005 16:03:33 GMT -5
You know, you make feedback a lot more difficult than it needs to be.
Tilt your head to the side until your ear is touching your shoulder. Now, if you've got the balls, do it very fast and envision something pushing on the neck in the same direction.
It feasibly has no way to kill somebody (unless you're Sonya Blade, but this isn't Mortal Kombat), but it WILL give them a really nasty cramp in the neck. BELIEVE ME, it hurts for days.
EDIT: SENATOR?!? You wanna get in here and back me up on the "Cabana Twist", as it's frequently called?
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Post by hunter on May 17, 2005 16:13:29 GMT -5
...yeah, you're right. Hell, I didn't even do it too fast but it hurts. Okay then, I'm changing the moves around a little. I'm making them both with the full body twist and I'm changing their names to A Perfect Murder (because that is an absolute bitchin' name).
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Post by The Senator on May 17, 2005 18:05:08 GMT -5
Yeah, I seem to even remember RICO of all people doing such a move, so it's not as particualry deadly as you might think, the neck is torqued, but not to the breaking poing. Hunter, your moveset is pretty darn fine tuned. It all fits together with the primary goal of working the back, and the secondary goal of working the neck. There are no moves in this moveset that stick out like a sore thumb, and you work people over pretty well with your weardowns. Only things I would think of changing would be to use a double arm whip(standing tiger driver) instead of the tiger driver. I also would take the "muso" description off of the Poetic Justice(Some idiot said that the muso and the Mark of Excellence were the same move, when the Muso is a wristclutch chokeslam, not a backdrop into a singlearm sideslam) Grade: A (Great work, I like the improvements and changes you are implementing, they make sense, and you use logical restraint in mapping out your moves. Good job.)
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Post by hunter on May 18, 2005 14:49:02 GMT -5
Okay, thank you Senator. I shall go make the necessary changes...
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