Post by The Senator on Jan 26, 2005 16:49:37 GMT -5
REGULAR MATCH MOVESET
Yes, this is my vaunted, pared down moveset. I added (+) ratings to each move to note how often I use them, which should be a distinct benifit to the writers.
Move Use Rankings
(++++)-Used in pretty much in every match, or every other match, when the situation calls for it
(+++)-I'll throw these moves in every now and then, several times a month or so
(++)-Somewhat rare moves, special situation moves, older moves that I still use once in a while
(+)-Very rare move, desparation finisher type stuff/once in a blue moon type moves
(X)-Nuclear Option: Option 2=never to be used, ever
My main profile: alphacw.proboards34.com/index.cgi?board=profiles&action=display&thread=1103594806
Full Archived Movesets are below for past reference.
---Primary Striking Finisher---
AIG Knee: The Senator's newest finisher, in which Phillips bends the opponent over either the top rope or the middle rope facing into the ring, lines the target up, and runs forward, blasting them in the head with a jumping knee. The name, coined either by Tim Dwight or "Fast" Eddie Edison(depending who you believe) stands for "Accurate Impact Generate," and references the government's de facto ownership of the American Investment Group.
*AIG Knee animation
img440.imageshack.us/img440/9622/aigknee.gif
(++++)
---Primary Submission Finisher---
Dealbreaker Armbar: Executed similar to a cross armbreaker, but instead of grasping the arm with both hands, I hold the forearm under my shoulder/over my elbow with the outside arm. Often delivered with a knee across the throat
(++)
---Secondary Finisher---
Filibuster: Deadlift Neck Spike Stalling Uranage/Judo style over the back slam, Phillips has de-elevated this from his primary finisher slot, but it can still put people away, especially the Dead End version.
1. "Dead End" style Filibuster/Filibuster '05(Named after Tamon Honda's stalling German Suplex): Delivered with a longer stall, walking foward on the move after lifting the opponent.
(+++)
2. The normal version has become a bit more protected, not as much of a neck spike or a lift on the move
(+++)
*The "Safer" version of the Filibuster
img375.imageshack.us/my.php?image=filibustersafe6hp.gif
*"Dead End" Filibuster/Filibuster '05 animation
img371.imageshack.us/my.php?image=deadendfilibuster6bl.gif
---Desparation Finisher---
Victory Lock III: Crossarm Cross STF-Often done out of a Dragon Screw, or even countered into on the ground. One of the main benifits of the VL III is that it is enourmously tough to break out of, locking in all four of the opponent's limbs, and applying pressure to the legs, back, and strangling the opponent all at once.
(+++)
*Victory Lock III Animation:
img234.imageshack.us/my.php?image=victorylockiii9yz.gif
---Trademark moves---
1) Partisan Kick: The Senator's version of the Yakuza/Kenka Kick, as a finisher/near fall move, I knee an opponent repeatedly in the solar plexus to get them bent over, bounce off the ropes, and blast the opponent in the side of the head with the Partisan Kick, but will also use a basic running Partisan Kick in other situations as a weardown move.
(+++)
*Partisan Kick Animation:
img320.imageshack.us/my.php?image=partisankick2xv.gif
2) The Public Option: A vicious knee series that follows as such:
Muay Thai Clinch knees to face-->Front Facelock knees to face-->Facelock Sprawl diving knees to the head
(++)
3) Liberalizer-Full Nelson Bulldog/Faceplant, also done from the 2nd rope as an avalanche variation, I occasionally will drive the opponent head first into the mat with this if I'm particually ticked off.
(++++)
*Liberalizer Animation(counter to punch):
img142.imageshack.us/my.php?image=liberalizer1ui.gif
4) Backslide Pin-Very quick variation of the move, I counter into it usually, and use it for flash pin situations
(+++)
*Backslide Pin Animation
img293.imageshack.us/my.php?image=backslidepin5mr.gif
5) Kimura Knees
*A series of knees delivered to the head on the ground while holding in a kimura armlock on the mat.
(+++)
6) Shining Capitol-Shining Abize Giri(foward flip heel kick), was originally a high speed Shining Wizard
(+++)
*Shining Capitol Animation(With an Original Shining Capitol and the current one):
img395.imageshack.us/my.php?image=shiningcapitol4qa.gif
7) Tree of Woe Knee Drop: Setting the opponent in the tree of woe position, I climb the adjacent ropes, and jump off with a brutal double knee drop to the chin/face of the opponent.
(+)
8) Capture Bomb-Capture Suplex setup, toss opponent straight up as if to suplex them, keep the leg hooked and press down on chest with the other hand, throwing opponent down into a standing spinebuster pin
(++)
*Capture Bomb Animation:
img113.imageshack.us/my.php?image=capturebomb2kg.gif
9) Washington Lariat-A sellout, follow through high-impact lariat(Intended to either knock out the opponent, or at least stun them good, as it's thrown with enough force to damage both the recipiant and attacker)
*A really sick animation of the Washington Lariat
img225.imageshack.us/my.php?image=washingtonlariat5dy.gif
(+++)
10) Blistering knife edge chops, the most feared chops in ACW! Now with extra grumpy old man power added as a bonus! Delivered either to the chest with expected results, or to the neck.
(++++)
---Weardown Moves---
1) Lunging Roundhouse Kick to Head, Standing roundhouse kick series to the knee, ribs, and head
(+++)
2) Holding Knee Combos to the ribs and the head
(+++)
3) Tax Cut-Elevated Half Crab (Opponent is almost in a headstand position, bent in an awful angle, putting pressure on the back and leg, often starts off as an elevated boston crab, and is transitioned into the half crab, dropping a leg, and shifting focus.)
(++)
*Vicious Tax Cut Animation
img32.imageshack.us/my.php?image=taxcut2li.gif
4) Dragon Screw (Sometimes linked directly into the Tax Cut, often used repeatedly to wear down an opponent's leg)
(++++)
5) Rolling Front Facelock-(Start with a grounded front facelock/neck chancery, flip opponent back, head over heels, and slide feet fowards on your own back, putting pressure on their neck, similar to if they had taken a DDT impact, but without them leaving the ground, at this point, you should have ended up as if you landed a vertical suplex, rehook front facelock, roll over to reapply lock, body scissors optional on final facelock, can be used as a "trifecta" type of move if applied repeatedly)
(++)
*Rolling Front Facelock Animation(with only one "flip")
img421.imageshack.us/my.php?image=rollingfrontfacelock5sb.gif
6) Running Enzuigiri
(I am quite graceful in delivering the enzuigiri, even if it's a bit rarer in useage than before, and has lost a bit of elevation as of late.)
(++)
7) Rear Facelock Throat Strike(A quick clubbing blow to the throat, intended simply to take the wind out of the opponent, rather than to do real damage)
(+++)
8) Low Dropkick to Knee
(+++)
9) Liberty Spike-Crossarm Standing DDT(As opposed to the Darkness Buster(a crossarm Northern Lights Bomb), no lift is used, arms are crossed to prevent opponent from attempting to escape or cushion impact)
(+++)
*Liberty Spike Animation:
img332.imageshack.us/my.php?image=libertyspike1bu.gif
10) Running High Jump Knee Drop to Head(Used mainly as a tribute to Bruiser Brody and his King Kong Knee Drop)
(+++)
11) High Angle Inside Cradle-An inside cradle that is generally initiated in a similar fashion to a running tornado DDT, but can also be done as a counter to many moves, most notably, as the counter to a vertical suplex at its apex.
(+++)
*High Angle Inside Cradle Animation
img106.imageshack.us/img106/9655/highangleinsidecradlebc0.gif
12) Shoulder Armbreaker(Sometimes done in rapid succession)
(++++)
13) Soccer Ball Kick (Either following a snapmare, or after sitting an opponent up, can be done either to the back or to the front side of an opponent)
(++++)
14) Back Ipponzei (Rolling over the shoulder arm throw, often transitioned into a crossarmbar, perfected under the guidance of trainer Mr. Nobunaga)
(+++)
15) Armwrench Axe Kick (Can target the shoulder or the neck)
(+++)
16) Overhead Armbar Pin (Get opponent in an overhead armbar, force them to bridge backwards until they end up with their shoulders pinned to the mat)
(++)
17) Boxing Style Body Punch Combos
(++)
18) Hard Elbow Strikes to the Head
(+++)
19) Stepover Toehold (A tribute to the history of pro wrestling, it was Frank Gotch's finisher almost 100 years ago)
(++)
20) Corner Elbow Strike to Knife Edge Chop Combination
(+++)
Yes, this is my vaunted, pared down moveset. I added (+) ratings to each move to note how often I use them, which should be a distinct benifit to the writers.
Move Use Rankings
(++++)-Used in pretty much in every match, or every other match, when the situation calls for it
(+++)-I'll throw these moves in every now and then, several times a month or so
(++)-Somewhat rare moves, special situation moves, older moves that I still use once in a while
(+)-Very rare move, desparation finisher type stuff/once in a blue moon type moves
(X)-Nuclear Option: Option 2=never to be used, ever
My main profile: alphacw.proboards34.com/index.cgi?board=profiles&action=display&thread=1103594806
Full Archived Movesets are below for past reference.
---Primary Striking Finisher---
AIG Knee: The Senator's newest finisher, in which Phillips bends the opponent over either the top rope or the middle rope facing into the ring, lines the target up, and runs forward, blasting them in the head with a jumping knee. The name, coined either by Tim Dwight or "Fast" Eddie Edison(depending who you believe) stands for "Accurate Impact Generate," and references the government's de facto ownership of the American Investment Group.
*AIG Knee animation
img440.imageshack.us/img440/9622/aigknee.gif
(++++)
---Primary Submission Finisher---
Dealbreaker Armbar: Executed similar to a cross armbreaker, but instead of grasping the arm with both hands, I hold the forearm under my shoulder/over my elbow with the outside arm. Often delivered with a knee across the throat
(++)
---Secondary Finisher---
Filibuster: Deadlift Neck Spike Stalling Uranage/Judo style over the back slam, Phillips has de-elevated this from his primary finisher slot, but it can still put people away, especially the Dead End version.
1. "Dead End" style Filibuster/Filibuster '05(Named after Tamon Honda's stalling German Suplex): Delivered with a longer stall, walking foward on the move after lifting the opponent.
(+++)
2. The normal version has become a bit more protected, not as much of a neck spike or a lift on the move
(+++)
*The "Safer" version of the Filibuster
img375.imageshack.us/my.php?image=filibustersafe6hp.gif
*"Dead End" Filibuster/Filibuster '05 animation
img371.imageshack.us/my.php?image=deadendfilibuster6bl.gif
---Desparation Finisher---
Victory Lock III: Crossarm Cross STF-Often done out of a Dragon Screw, or even countered into on the ground. One of the main benifits of the VL III is that it is enourmously tough to break out of, locking in all four of the opponent's limbs, and applying pressure to the legs, back, and strangling the opponent all at once.
(+++)
*Victory Lock III Animation:
img234.imageshack.us/my.php?image=victorylockiii9yz.gif
---Trademark moves---
1) Partisan Kick: The Senator's version of the Yakuza/Kenka Kick, as a finisher/near fall move, I knee an opponent repeatedly in the solar plexus to get them bent over, bounce off the ropes, and blast the opponent in the side of the head with the Partisan Kick, but will also use a basic running Partisan Kick in other situations as a weardown move.
(+++)
*Partisan Kick Animation:
img320.imageshack.us/my.php?image=partisankick2xv.gif
2) The Public Option: A vicious knee series that follows as such:
Muay Thai Clinch knees to face-->Front Facelock knees to face-->Facelock Sprawl diving knees to the head
(++)
3) Liberalizer-Full Nelson Bulldog/Faceplant, also done from the 2nd rope as an avalanche variation, I occasionally will drive the opponent head first into the mat with this if I'm particually ticked off.
(++++)
*Liberalizer Animation(counter to punch):
img142.imageshack.us/my.php?image=liberalizer1ui.gif
4) Backslide Pin-Very quick variation of the move, I counter into it usually, and use it for flash pin situations
(+++)
*Backslide Pin Animation
img293.imageshack.us/my.php?image=backslidepin5mr.gif
5) Kimura Knees
*A series of knees delivered to the head on the ground while holding in a kimura armlock on the mat.
(+++)
6) Shining Capitol-Shining Abize Giri(foward flip heel kick), was originally a high speed Shining Wizard
(+++)
*Shining Capitol Animation(With an Original Shining Capitol and the current one):
img395.imageshack.us/my.php?image=shiningcapitol4qa.gif
7) Tree of Woe Knee Drop: Setting the opponent in the tree of woe position, I climb the adjacent ropes, and jump off with a brutal double knee drop to the chin/face of the opponent.
(+)
8) Capture Bomb-Capture Suplex setup, toss opponent straight up as if to suplex them, keep the leg hooked and press down on chest with the other hand, throwing opponent down into a standing spinebuster pin
(++)
*Capture Bomb Animation:
img113.imageshack.us/my.php?image=capturebomb2kg.gif
9) Washington Lariat-A sellout, follow through high-impact lariat(Intended to either knock out the opponent, or at least stun them good, as it's thrown with enough force to damage both the recipiant and attacker)
*A really sick animation of the Washington Lariat
img225.imageshack.us/my.php?image=washingtonlariat5dy.gif
(+++)
10) Blistering knife edge chops, the most feared chops in ACW! Now with extra grumpy old man power added as a bonus! Delivered either to the chest with expected results, or to the neck.
(++++)
---Weardown Moves---
1) Lunging Roundhouse Kick to Head, Standing roundhouse kick series to the knee, ribs, and head
(+++)
2) Holding Knee Combos to the ribs and the head
(+++)
3) Tax Cut-Elevated Half Crab (Opponent is almost in a headstand position, bent in an awful angle, putting pressure on the back and leg, often starts off as an elevated boston crab, and is transitioned into the half crab, dropping a leg, and shifting focus.)
(++)
*Vicious Tax Cut Animation
img32.imageshack.us/my.php?image=taxcut2li.gif
4) Dragon Screw (Sometimes linked directly into the Tax Cut, often used repeatedly to wear down an opponent's leg)
(++++)
5) Rolling Front Facelock-(Start with a grounded front facelock/neck chancery, flip opponent back, head over heels, and slide feet fowards on your own back, putting pressure on their neck, similar to if they had taken a DDT impact, but without them leaving the ground, at this point, you should have ended up as if you landed a vertical suplex, rehook front facelock, roll over to reapply lock, body scissors optional on final facelock, can be used as a "trifecta" type of move if applied repeatedly)
(++)
*Rolling Front Facelock Animation(with only one "flip")
img421.imageshack.us/my.php?image=rollingfrontfacelock5sb.gif
6) Running Enzuigiri
(I am quite graceful in delivering the enzuigiri, even if it's a bit rarer in useage than before, and has lost a bit of elevation as of late.)
(++)
7) Rear Facelock Throat Strike(A quick clubbing blow to the throat, intended simply to take the wind out of the opponent, rather than to do real damage)
(+++)
8) Low Dropkick to Knee
(+++)
9) Liberty Spike-Crossarm Standing DDT(As opposed to the Darkness Buster(a crossarm Northern Lights Bomb), no lift is used, arms are crossed to prevent opponent from attempting to escape or cushion impact)
(+++)
*Liberty Spike Animation:
img332.imageshack.us/my.php?image=libertyspike1bu.gif
10) Running High Jump Knee Drop to Head(Used mainly as a tribute to Bruiser Brody and his King Kong Knee Drop)
(+++)
11) High Angle Inside Cradle-An inside cradle that is generally initiated in a similar fashion to a running tornado DDT, but can also be done as a counter to many moves, most notably, as the counter to a vertical suplex at its apex.
(+++)
*High Angle Inside Cradle Animation
img106.imageshack.us/img106/9655/highangleinsidecradlebc0.gif
12) Shoulder Armbreaker(Sometimes done in rapid succession)
(++++)
13) Soccer Ball Kick (Either following a snapmare, or after sitting an opponent up, can be done either to the back or to the front side of an opponent)
(++++)
14) Back Ipponzei (Rolling over the shoulder arm throw, often transitioned into a crossarmbar, perfected under the guidance of trainer Mr. Nobunaga)
(+++)
15) Armwrench Axe Kick (Can target the shoulder or the neck)
(+++)
16) Overhead Armbar Pin (Get opponent in an overhead armbar, force them to bridge backwards until they end up with their shoulders pinned to the mat)
(++)
17) Boxing Style Body Punch Combos
(++)
18) Hard Elbow Strikes to the Head
(+++)
19) Stepover Toehold (A tribute to the history of pro wrestling, it was Frank Gotch's finisher almost 100 years ago)
(++)
20) Corner Elbow Strike to Knife Edge Chop Combination
(+++)